![]() ![]() Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.ĭry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. In addition, they do have wire guidance on their torpedoes to make things a little bit easier.Features Deposit features This is to allow them to fight properly, and give them proper loadouts when we release the playable surface ship campaigns. This will give the player a fighting chance of actually picking up the quieter enemy submarines, otherwise you'd be stuck in the encounter forever.Īll of the ships have also been given weapon loadouts that aren't actually used in real life. The playable ships have also been given special versions of their real life sonar suites that are MUCH more sensitive than anything else in the game. If you keep your speed low enough, you might be able to evade detection by submarines for at least a little while. They have also been given an unusually low self noise rating, to keep them from being instantly detected by every submarine in the area. This is especially important because torpedoes are much harder to evade than in a submarine, almost impossible really. We have not yet found any way to make the ship's anti-air defenses work at all, meaning you're going to take hits from enemy missiles almost 100% of the time (hence the massive tonnage mentioned below).Īll of the playable surface ships have been given a massive (obviously unrealistic) tonnage rating, in order to give them enough hitpoints to survive long enough to be enjoyable. It is not possible to make their guns work because there is no coding in the game to allow a player to target a gun, and the game AI apparently won't work in any way on a player controlled ship.Īlthough most of the playable ships do carry aircraft, there is no way that we can find to make these work for the player. The only weapons available for surface ships are the same as submarines: torpedoes and missiles. Submarines will generally take longer to pick you up, unless they raise their radar or periscope. This is why they are not available in the Quick Mission editor.Īs soon as you enter an encounter, all other surface ships in the area will instantly detect you. This is because we must set the starting depth for the ships to 0, otherwise they'd implode as soon as the encounter begins. The playable surface ships can only be used in the single missions and campaigns specifically designed for them. Below are some important special notes about them. Since the game is not designed for playable surface ships, we've had to make some special modifications to make them work properly and to make them fun to play. Special Notes About Playable Surface Ships I haven't played around with the surface ships but this is how they describe it : It includes the New Playable Subs Mod, extra missions and campaigns and Playable Surface Ships. There is also an English translation for the voices, and some of the campaigns, but not everything. If this link works, it will take you to the Steam discussion with a link to the latest version of the mod. Unless that's an option in Russian that I can't figure out. Playing the surface units is sort of.well, interesting and fun for a while, but without being able to control more than one ship, or aircraft, it's kind of pointless IMO. I'm just starting to play with this, but initial thoughts are that it is very interesting and has potential.Īnd, of course, they've added a crap ton of new submarines and surface units. However, you can create single missions with the world map and it greatly enlarges the playing area for tactical engagements. ![]() They've created a world map so that instead of just North Atlantic or SCS you can do missions over the whole world. The team is Russian, and a lot of the game is still in Russian which makes playing a few of the campaigns.challenging (unless you read Russian). It's still the same general gameplay, but they've really added to the database and made some tweaks to performance to make it more realistic or difficult. ![]() I downloaded it and I'm going to go ahead and recommend you take a look at what this team is doing with the game. I was just browsing around today and came across a mod for Cold Waters called Epic Mod.
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